Problem Set #9

PlSc 349
Due: Tuesday, 9 November 2010

  1. [7 points] Problem U12.2
  2. [10] Problem U12.3
  3. [10] Problem U12.4
  4. [10] Problem U12.5
  5. [8] [from Johnson 2002] In the following environments, a large number of identical players choose simultaneously between two pure strategies; they cannot randomize. In each case, graph the payoffs of the two strategies against the population frequency of the first strategy in a way that is consistent with the verbal description. Then use your graph to determine what pattern (or patterns) of behavior will emerge in the long run, and whether the pattern(s) that emerge(s) will be Pareto-efficient, in the sense of maximizing all players' average expected payoff. If not, what method would you use to solve the “problem”?
    a. Each person can either install a car alarm in his car or not. Car alarms are highly effective when only a few cars have them, but (because people ignore them when they hear them go off too often) they are ineffective when most of the cars have them.
    b. There is a wall running through the center of your city, left over from the Cold War. Each person can either try to tear down the wall or ignore it. Everyone hates the wall, but everyone knows that if only a few people try to tear it down the government will arrest them and send them to jail. However, everyone also knows that if more than a few people try to tear it down, the government is unlikely to punish them.
    c. Each person can either shirk (effort level 1) or work hard (effort level 2). Each wishes to minimize the distance between his own effort level and the average effort level in the population (in other words, his payoff is minus this distance).
    d. Answer part c. again, but assume that each person wishes to minimize the difference between his own effort level and one-half the average effort level in the population.
  6. [5] Problem S12.6
  7. [for future planning] Which problem was most useful in learning the concepts? Which problem was least useful?

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